There’s great distrust between people and machines, which the game presents as justification for lying/telling the truth to matter. The few left are in hiding, but as P, you’re the only sentient puppet that’s seemingly not gone berserk. In this story, puppets have repelled against their makers, broke their moral code and started attacking people. Lies of P occasionally looks good, but never stunning or intriguing. All looking very appropriate for the time, but you’re not fighting humans or monsters, only puppet imitations of them – literally and figuratively. You visit a puppet factory, a circus of a sort, a police station. The general theme seems to be: Belle epoque period piece, except it’s puppets instead of people. Much of the game’s level design lacks inspiration. There are items to counteract said effects, of course, because you need them. There’s the overheat level, the corrosion level, the electric shock level, and so on. Lies of P has a few negative status effects, so they’re distributed amongst its various levels. If you ever played a Souls-like, you know that the worst of them tend to lift elements wholecloth from the better ones (and FromSoft’s own work) without justifying their existence, or really understanding the circumstances that birthed them in the first place. The deeper into the game I got, the more that became nakedly apparent. Manage cookie settings Consider the Deluxe Edition, as featured in our normal unboxing video. To see this content please enable targeting cookies.
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